Note, a while back we make this for PC Gamer UK, to my knowledge they have not released it, so I am releasing it now becuase Beta 1 has been delayed.

As well, we now have a different forum:
http://fileball.net/forums/postlist.php?Cat=8&Board=c4discussion

There is a known bug that bots will get "stuck" on the Kevlar armor, this has been fixed in Beta 1, but is not in this edition.

Remember you get what you pay for.

-Postal
/////////////////////////////////////////////////////////////////////////////////////////////////



Covert Forces Alpha 5 (UK Only release)

		PC Gamer UK Edition
		For our friends over the seas

Turn on Word Wrap.

I do believe that all the major and bad bugs have been worked out, but should you find a bug, please be so kind as to e-mail it to me(Postal@PlanetUnreal.com).  But should you have a suggestion, please dont e-mail it to me, for I have been getting tons of suggestions, please post it on our message board so I can sort thru each one, and give it the time and thought it deserves:
		http://www.network54.com/Hide/Forum/165448
Our Forum, share your comments, suggestion, and ideas here, so you can be sure that I will personaly read them, and respond.

www.planetunreal.com/WoD/WAR
Our site

Make sure to add the reload binding.
Preferences/Controls

"We are not a real life mod, we just look like it."

Models have been provided by Micheal Eck
Code by Postal, who got some of it from tutorials.  Go Chimeric!
Customs Sounds by Doombat
Special thanks to Mr. Self-Destruct
Thanks to the Beta team too.

Anyways back to the point, the weapons, and the mutes.

You get 2 clips of ammo for each gun execpt for the SAW, M240g, and AK74q
Any weapon with out a special alt fire, alt fire is reload.

GameTypes:
C4 LMS:		Simply UT LMS execpt it doesnt remove the guns in the map, and you can use other mutes with it, run this with the C4 mute of your choice.

I would suggest insted of using my mute, use WoRM and pick the guns you like, I perfer the UMPSD, then the SAW, then the MK23.  I have included a WoRM plug in, so if you dont like my mutes, you can use WoRM to custom set up what you like.

KBarMelee:
ImpactHammer	KBar

C4Mute:
ImpactHammer	None
Enforcer	MK23
GesBioRifle	DEagle
ShockRifle	MP5
PulseGun	G3
Ripper		G36
8-Ball		Saiga12
FlakCannon	M16M203
Minigun		SAW
Rifle		SR25
Redeemer	M240G

C4WW2Mute:(More guns to come)
ImpactHammer	None
Enforcer	Govt1911
GesBioRifle	M14
ShockRifle	M14
PulseGun	M14
Ripper		M14
8-Ball		M1Garand
FlakCannon	M1Garand
Minigun		M14
Rifle		M21
Redeemer	M14

C4VietnamMute:
Note:  You will start either with 1911 and M14 or Beretta and M16a1
ImpactHammer	None
Enforcer	Govt1911
GesBioRifle	M14
ShockRifle	M14
PulseGun	M16a1
Ripper		M16a1
8-Ball		M79
FlakCannon	M79
Minigun		M16a1
Rifle		M1a
Redeemer	M16a1

OR:

Summon C4.

*Melee*
KBar		Ka-Bar Fighting knife, slash or stab.
KBar2		Varient of Ka-Bar

*Pistols*
MK23		HK SOCOM in 45, semi-auto, 12 rnd mag
TMP		20 rnd mag, full-auto. 9x19 NATO.
Glock17		9mm 17 rnd semi-auto pistol.
Beretta		15 rounds of 9mm in each mag. Semi-Auto.
p226		15 rounds of 9mm in each mag. Semi-Auto.
DEagle		50AE 7 rnd pistol Semi-Auto
Govt1911	7 rnd 45 semi-auto
USP		12 rnd Semi-Auto HK USP in .40
M1911		Akimbo Reloading 1911's

*Silenced Pistols*
SilMK23		Silenced SOCOM
SilGlock17	Silenced Glock17
SilBeretta	Silenced Beretta
Glock18		Full-Auto Silenced Glock17, alt is selector.
SilUSP		Silenced USP

*Shotguns*
Saiga12		Semi-Auto Shotgun 7rnd Clip

*SMG's*
MP5		9mm, 30 rnd clip, Full-Auto.  Alt Switches firing modes.
SilMP5		MP5 with silencer  Alt Switches firing modes.
MP5SD		Silenced MP5  Alt Switches firing modes.
UMPSD		.45 silenced mp5.  Alt Switches firing modes.
M169mm		A silenced M16 in 9mm NATO, 20 rnd clip.  Alt Switches firing modes.
MP5SD10		Silenced MP5 in 10mm.  Alt Switches firing modes. (Same mesh as UMPSD)
MAC10		Full auto .45 with 30 rnd clips

*Rifles*
G36		HK .223 rifle with 30rnd clip
M16A1		Old Pre-Ban M16, 20 rnd clip.
M16a2		M16a2, 30 rnd clip, 3 rnd burst.  Alt Switches firing modes.
M16a3		M16a2 w/ new model
M16M203		.223, 30 rnd clip 3rnd burst, alt fire is a 40mm
		grenade.  Click once to fire, click again to
		reload grenade only.  You have ten grenades max,
		to get more grab another M16M203.  If you have no
		grenades alt reloads the gun.
AK47		.308 rifle with 30rnd clip
AKMS		Silenced AKM(Similar to AK47)
M14		20 rnd Semi-Auto 308 Battle Rifle
G3		20 rnd Semi-Auto 308 Rifle.  Alt is Selector.
M1Garand	8rnd Semi-Auto 30-06 rifle
SilM4		Short verson of the M16 with silencer.  No Selector.
AR10a3		20rnd Semi-Auto 308 (Same model as M16a3)

*Scoped Rifles*
SR25		.308 Semi-Auto Alt is scope.
Barrett		.50 Cal, Semi-Auto.  5 rnd mag, alt is scope.
Dragunov	Russian 308 10 rnd rifle
M1a		Vietnam era sniper rifle 20 rnd 308
M21		Scoped M14

*Squad Guns*
SAW		.223 Machine gun 100 rnd belt.
M240g		308 belt fed Machine Gun, slight chance of jamming
		If it jams hit reload
AK47q		90 rnd 308 machine gun

*Grenade Launchers*
M79		Blooper Grend Launcher, Pri Fire, Alt Reload.

*Non-Weapon*
C4Bandages	Give you 20 hp
Kelvar		Kelvar vest, shot < 20 you take none,
		>20 you take half, no protection against headshots
		or other damage types
FlakJacket	UT Like armor

Damage:
Head shots are 3x damage.
Back shots are 2x damage.
Leg shots are .75x damage.
9x19 NATO does about 18 damage.
.223 does about 30 damage.
.50 cal does about 150 damage.
.45 ACP does about 20 damage
Grenades to 100 damage.
.308 do 50 damage
30.06 Does 75 Damage
50AE does 50 damage
BuckShot Pellets do 15 damage
10mm Does 25 damage
.40 does 19 damage

You can have up to:
1 Knife
300 9mm ammunition
200 .45 ACP
20 .50 Cal rifle rnds
300 rnds of .223
10 40mm grenades
200 .45 ACP
100 .308 rnds
49 50AE rnds
50 12 Guage BuckShot
50 .30-06 Rounds
100 10mm rounds
90 .40 Rnds.

I tried to balance it more like a regular UT game, so it plays differntly for me, I hope you enjoy it.  As well all the weaps have left hand models as well.

//Expect in the future(or at lease hope):
More WWII guns(Tommygun, Sten, Sterling, BAR, Luger, MP40, Mauser, etc)
Seperate independent WWII mod
Playermeshes
Prone position
Hand Grenades
Silenced TMP
Maps!

//Changes since Alpha 4
Fixed: Mult M16m203s; SilGlock17 Model
Added M21, SilM4, kbar2, m16a3, m1grand, silusp, usp, Glock18, mp5sd10, AR10a3, MAC10
M16a2, Mp5s alt changed to mode select
You can no longer reload full mags
M16 9mm now has selector
You can no longer hear other people fire silenced guns
AKs, MP's Tweeked
Reload bind now works on M1911
Tweeked Mutators
AK74's Changed back into 47's
Most guns dont work under water

//Changes since Alpha 3
Added M240g, M14, AKMS, M16a2, DEagle, G3, Sig226, AK74q, Dragunov, Govt1911, M1a, Kelvar, C4Bandages, HudAmmo, reload bind, C4WW2Mute, C4VietnamMute, KBarMelee Mute, New TMP mesh,
New M16M203 Mesh(with fire animations), G36 new reload sound
Fixed Saiga12 and M79, MP5 Meshes, must fire bug.
Overhauled: SR25, TMP, M16M203, 40mm round, zooms, Ammo classes
Placed everything into C4.u
Made AK47 .308
You only start off with 50 rounds loaded in the SAW
Cut 1911
Guns shoot thru walls again(De: 5, 223: 10, 308: 26, 50: 50)
Silenced guns dont shoot thru walls, and have no tracers
Raised pistol ROF's
Headshots lowered to 3x damage, legshots lowered to .75 damage
Fixed and Tweeked assorted parts
Replaced AK47 with AK74

//Changes since Alpha 2
Barrett skin now covers mag
Replaced SBeretta with SilBeretta
All Silenced guns no longer have a muzzle flash
Changed MP5/10 SD To a ump sd
Changed M16/M203 Alt, M203 now has recoil
Moved Glock17, SilGlock, Saiga, SilMP5, m169mm to Booster1
Added MK23, SilMK23, G36

//Changes since Alpha 1
Added MP5, Colt45, m16a1, m16 9mm, Saiga, mp5sd10, Beretta, SBeretta, silglock, silmp5
M16M203 Alt does more dammage/larger splash radious
Glock Starts off loaded
KBar in C4 Mute
SR25 Overhauled
TMP Rof raised
Added .45 ACP ammo, TwelveAmmo
All weapons now start loaded

Postal
Postal@PlanetUnreal.com

*Notes*
While most of this works online its it not with out its bugs, should you choose to play online, do expect clients to fail to see reload animation, and the like.  All weapons may fire full auto, and we are aware of this, we are working to squash those bugs in Beta 1.  Make sure to add C4 to the Servers client packages or the weapons will not show up on clients machines.

*Legal*

All Materials within are copyright of their respecive owners.
Models Copyright (c) 2001 Michael Eck
Code Copyright (c) 2000, 2001 Howard "Postal" Hatfield

You can use this modification in your own levels with out 
permission from the authors. You MUST give credit to the authors
should you choose to do so.  We take no responsibilty for any
damages that may occure from using this modification, or anything
partaining to it.  

Also, do not modify this modification without permission from the
author first. Finally, should you want to release, distribute, or place this mod on a CD, please ask us first(so we know), Thanks.